Dragon Ball Revenge Script | CHANGE NAME FOR MODES
local args = {
[1] = {
[1] = {
[1] = "Celestial Dragon God",
[2] = 0,
[3] = 0,
[4] = 0,
[5] = 0,
[6] = 0,
[7] = 0,
[8] = 0,
[9] = 0,
[10] = 0,
[11] = 0,
[12] = 0,
[13] = 0,
[14] = 0,
[15] = 0
},
[2] = "Modes"
}
}
game:GetService("ReplicatedStorage"):WaitForChild("_BindableEvents"):WaitForChild("RequestSkill"):InvokeServer(unpack(args))