Dragon Ball Revenge Script | CHANGE NAME FOR MODES AND MOVES

local args = {
   [1] = {
       [1] = {
           [1] = "PlanetDestroyer",
           [2] = 0,
           [3] = 0,
           [4] = 100000,
           [5] = 0,
           [6] = 0,
           [7] = 0,
           [8] = 0,
           [9] = 0,
           [10] = 0,
           [11] = 0,
           [12] = 0,
           [13] = 0,
           [14] = 0,
           [15] = 0
       },
       [2] = "Skills"
   }
}

game:GetService("ReplicatedStorage"):WaitForChild("_BindableEvents"):WaitForChild("RequestSkill"):InvokeServer(unpack(args))
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