Dragon Soul Script | KILL AURA
-- npcs folder
local npcs = workspace.Main.Live
-- set the maximum distance to find NPCs
local distance = 10
-- initialize the nearest NPC
local nearestnpc = nil -- npc model
-- toggle for the main loop
local isfarming = true -- toggle
-- get the VirtualUser service
local vu = game:GetService("VirtualUser")
-- function to find the nearest NPC
function findNearestNPC(player)
-- initialize the shortest distance
local shortestDistance = math.huge
-- initialize the nearest NPC
local nearestNPC = nil
-- loop through all NPCs
for _, npc in ipairs(npcs:GetChildren()) do
-- check if the NPC is not a player character
if not game.Players:GetPlayerFromCharacter(npc) then
-- calculate the distance to the NPC
local distance = (npc:WaitForChild("HumanoidRootPart").Position - player.Character.PrimaryPart.Position).magnitude
-- if this distance is shorter than the current shortest distance, update the shortest distance and nearest NPC
if distance < shortestDistance then
shortestDistance = distance
nearestNPC = npc
-- you can use 'print(nearestNPC)' to see the selected npc
end
end
end
-- return the nearest NPC and its distance to the player
return nearestNPC, shortestDistance
end
-- main loop for farming NPCs
while isfarming do
-- find the nearest NPC and its distance to the player
local nearestNPC, distance = findNearestNPC(game.Players.LocalPlayer)
-- if there is a nearest NPC within range and it's not a player character, attack it
if nearestNPC and distance <= 10 and not game.Players:GetPlayerFromCharacter(nearestNPC) then
-- simulate a mouse click
vu:Button1Down(Vector2.new(1000, 1000), workspace.CurrentCamera.CFrame)
-- set up attack
local main = {
["Victim"] = nearestNPC,
["Type"] = "Light",
["VictimPosition"] = nearestNPC:WaitForChild("HumanoidRootPart").Position,
["CurrentHeavy"] = 1,
["CurrentLight"] = 1,
["CurrentLightCombo"] = 1,
["LocalInfo"] = {
["Flying"] = false
},
["AnimSet"] = "Generic"
}
-- send an attack request
game:GetService("ReplicatedStorage").Events.TryAttack:FireServer(main)
end
-- wait before repeating the loop
wait()
end