Project Spectre Script | KILL AURA
getgenv().killaura = true
local mobname = { --add the name of the mob you want to killaura i suggest not adding arlo
"Blyke",
"Cripple",
"Isen",
"Volcan",
"Zeke",
"Remi",
"Byron",
"Orrin",
"Farrah",
"Seraphina",
"John"
}
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local character = Player.Character
local function mobn(character)
for _, mob in ipairs(game.Workspace:GetChildren()) do
if mob:FindFirstChild("HumanoidRootPart") and mob:FindFirstChild("Humanoid") then
local compare = (character.HumanoidRootPart.Position - mob.HumanoidRootPart.Position).Magnitude
if compare < 8 and compare > 0 and mob.Humanoid.Health > 0 and table.find(mobname, mob.Name) then --change the value of detection range here
return mob
end
end
end
end
local function onCharacterAdded(character)
local humanoidRootPart = character:WaitForChild("HumanoidRootPart", math.huge)
local humanoid = character:WaitForChild("Humanoid")
while getgenv().killaura do
local mobpath = mobn(character)
if mobpath and game.Workspace:FindFirstChild(Player.Name) then
repeat
local value = game.Workspace:FindFirstChild(Player.Name).Cancellations.Value
for i = 1,5 do
character.HumanoidRootPart.CFrame = mobpath.HumanoidRootPart.CFrame * CFrame.new(0,0,4) --change the position of your self when tping around the mob here
game:GetService("ReplicatedStorage"):WaitForChild("Punch"):FireServer(mobpath.Humanoid, i, value)
end
wait()
until mobpath.Humanoid.Health <= 0
end
wait()
end
end
Player.CharacterAdded:Connect(onCharacterAdded)
if Player.Character then
onCharacterAdded(Player.Character)
end