Weaponry Script | AIMBOT WITH TEAM CHECK – FREE SCRIPT
local fov = 100
local maxTransparency = 0.1 -- Transparência máxima dentro do cÃrculo (0.1 = 10% de transparência)
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local Teams = game:GetService("Teams") -- Adicione esta linha para acessar os times
local Cam = game.Workspace.CurrentCamera
local FOVring = Drawing.new("Circle")
FOVring.Visible = true
FOVring.Thickness = 2
FOVring.Color = Color3.fromRGB(128, 0, 128) -- Cor roxa
FOVring.Filled = false
FOVring.Radius = fov
FOVring.Position = Cam.ViewportSize / 2
FOVring.Transparency = 0.1 -- Transparência inicial igual ao segundo script
local function updateDrawings()
local camViewportSize = Cam.ViewportSize
FOVring.Position = camViewportSize / 2
end
local function onKeyDown(input)
if input.KeyCode == Enum.KeyCode.Delete then
RunService:UnbindFromRenderStep("FOVUpdate")
FOVring:Remove()
end
end
UserInputService.InputBegan:Connect(onKeyDown)
local function lookAt(target)
local lookVector = (target - Cam.CFrame.Position).unit
local newCFrame = CFrame.new(Cam.CFrame.Position, Cam.CFrame.Position + lookVector)
Cam.CFrame = newCFrame
end
local function calculateTransparency(distance)
-- Ajuste a transparência com base na distância do centro do cÃrculo
local maxDistance = fov -- A distância máxima do centro do cÃrculo
local transparency = (1 - (distance / maxDistance)) * maxTransparency
return transparency
end
local function getClosestPlayerInFOV(trg_part)
local nearest = nil
local last = math.huge
local playerMousePos = Cam.ViewportSize / 2
local localPlayer = Players.LocalPlayer
local localPlayerTeam = localPlayer.Team
for _, player in ipairs(Players:GetPlayers()) do
if player ~= localPlayer then
local part = player.Character and player.Character:FindFirstChild(trg_part)
if part then
local ePos, isVisible = Cam:WorldToViewportPoint(part.Position)
local distance = (Vector2.new(ePos.x, ePos.y) - playerMousePos).Magnitude
-- Adicione uma verificação de equipe aqui
if isVisible and distance < fov and player.Team ~= localPlayerTeam then
if distance < last then
last = distance
nearest = player
end
end
end
end
end
return nearest
end
RunService.RenderStepped:Connect(function()
updateDrawings()
local closest = getClosestPlayerInFOV("Head")
if closest and closest.Character:FindFirstChild("Head") then
lookAt(closest.Character.Head.Position)
if closest then
local ePos, isVisible = Cam:WorldToViewportPoint(closest.Character.Head.Position)
local distance = (Vector2.new(ePos.x, ePos.y) - (Cam.ViewportSize / 2)).Magnitude
FOVring.Transparency = calculateTransparency(distance)
else
FOVring.Transparency = 0.1 -- Mantenha completamente visÃvel quando nenhum jogador estiver no FOV
end
else
FOVring.Transparency = 0.1 -- Mantenha completamente visÃvel quando nenhum jogador estiver no FOV
end
end)